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UPDATES
◈ 1.9 (UE5.1)

Update 1.9 (UE5.1)

Update 1.9 to 1.9(UE5.1) version
◆ Fixing 5.1 Errors:
image Inside BP_Forge_Simplified / Event Begin Play, swap previous nodes with the highlighted ones
image Inside BML_InventoryUtility / Get Data from Table Row, re-name the macro to 'Get Crafting Data from Table Row',
then swap Wildcard output to 'S_CraftingData'. After that pin the Out Row to the Output.
◆ Fixing Warnings / Cosmetic stuff:
image WB_CraftingMaterialsSlot / Set Tooltip Position and Alignement, add / swap previous nodes with highlighted ones
image WB_PlayerInventorySlot / Set Tool Tip Position and Alignment, add highlighted nodes
image WB_EquipmentSlot / Set Tool Tip Position and Alignment, add highlighted nodes
image WB_VendorSlot / Set Tool Tip Position and Alignement, add highlighted nodes
image WB_StorageSlot / Set Tool Tip Position and Alignment, add highlighted nodes
image WB_EquipmentSlot / On Hovered, add highlighted nodes
image WB_LootbarSlot, select AnimationBorder, swap Color and Opacity with Render Opacity (requires re-creating the timeline keys:
Key [0] = Opacity 1.0 Key [1] = Opacity 0.2 Key [3] = Opacity 1.0)
image WB_LootBar / Take Item, add highlighted nodes
image RPGInventory_HUD / Event Begin Play, swap previous Is Split Screen node with their UE5 equivalent 'Has Multiple Local Players'
image BP_Vendor / Class Defaults, make sure the bReplicates is set to True (by default it was set to False by mistake)
image WB_PlayerInventorySlot / Attempt Splitting, swap previous nodes with the highlighted ones (fixes attempting splitting on the same slot index)
image BP_PlayerCapture / Attach Item, add 'Prestream Textures' node with bEnableStreaming set to True, only to the Armor/Skeletal Mesh attachment